Sunday, October 23, 2016

Making a Mythic Character

(Michael, this will apply to your character aswell but we will need to discuss HOW your character completed his Moment of Ascension via Talk or Email!)

Now that all of you have survived the Moment of Ascension you have gained your 1st Mythic tier! Mythic tiers are tracked seperately from your actual character and class levels. To gain more Mythic Tiers you will need to complete Mythic Trials (Tests of your abilities that are akin to the tales of Beowulf and Hercules).
Now that you have gained Mythic Tier 1 you have unlocked a number of specialized abilities that mark your characters as true heroes whos actions and deed will greatly influence the history of the world around you.
Firstly, there are some general Statistics that all Mythic heroes gain upon reaching Tier 1. These are listed here:

Hard to Kill (Ex)

Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitutioncheck. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Mythic Power (Su)

Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount. 

Surge (Su)

You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is animmediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

These abilities are your "Base" mythic powers you all gain once you reach you first Tier! You also gain ONE MYTHIC FEAT!
In addition to these abilities you will each need to chose Which mythic Path you will follow. Once chosen you can never change your mythic Path. Each Path will grant you a number of additional abilities for free AND allow you to chose one Mythic Path Ability (This ability can be chosen from EITHER the Path Specific Abilities list OR the Universal Path Abilities list, which ALL paths have access to.
For a description of each Path and the abilities it grants you will need to visit D20pfsrd.com. In that sites side bar you scroll down to find the Mythic Listings. This listing will have all of the information you need to finish creating your MYTHIC character.

Good luck guys! Be sure to contact me directly with any questions you may have or for special requests!

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