As time passes and our Heroes continue to play the roles of Rulers of the fledgling Kingdom of Latveria a number of events begin to take shape. Will our Heroes have the where-with-all to handle everything as it unfolds around them?
The following is a list of events (in order) that take place during the 5 months of Kingdom Building our Heroes partake in... what will they do? (Note: A number of these events happen DURING individual Kingdom Building turns. As such individual players have relieved emails to discuss how the problem will be dealt with... I will include as many details as possible here so that we are all on the same page).
Troll Sightings!! (Likely False Rumors, Month 13 )
A large number of reports have come in from outlying rural areas that Trolls have been sighted in the Southern most parts of the Greenbelt... what started off quietly as a few reports has erupted swiftly into a dangerous situation for Latveria as its common citizens succumb to varying levels of panic and paranoia. Not hours after the first reports became public it was widely accepted that Troll Warbands had been spotted as far North as Nettle's Crossing and as close to the Kingdom as 24 miles...
As of now Flynn has issued a "Dangerous Territory" edict for the area south of Ascension and has asked Rhaegar and Akiros to aid him in dealing with these rumors. Together they have been able to quiet much of the paranoia and avoid a mass panic from the citizens... but unless the rumors are stopped entirely or somehow addressed by Latverias Leaders this could EASILY result in a mass exodus of the Fledgling Kingdom... for fear of Trolls is no small thing in the Rural Country...
Flynns Edict reads as follows:
"To All Citizens and Guests of Latveria,
Please remember that at this time these rumors of trolls are unconfirmed, as are any deaths associated with them.
It has come to King Udon's attention that there is at least one giant roaming the region south, but little is known about him or his motives at this time. As a reminder, we have yet to lay claim to the area beyond Ascension. With or without the rumors of trolls, it is no safer now than it was a year ago. Be assured, that traveling and investigating the area remains our top priority. We strongly encourage travelers and merchants to seek more well established routes for the time being. For those insistent on traveling south of Ascension, please remember that fire (natural, magical, and alchemical) and acid remain the best way for dealing with most troll species."
Approved by King Udon
Drafted by Flynn Mobious Magnimar
**This is an ongoing Kingdom Event and will require some attention as well as Loyalty Checks periodically to maintain control of the situation and prevent mass panic**
Bandit Activity! ( Month 14 )
A small group of Bandits took full advantage of the "Trolls in Hills" situation recently and managed to do a fair bit of damage before being apprehended by The Marshals small rural police forces. The bandits hit a large number of outlying farms, as well as the kingdoms Goldmine before being brought down, costing the kingdom 5 BP in resources. Furthermore, the Bandits using "Attacks by Trolls" as cover has further added to the impending panic, increasing National Unrest by 2.
A Change in Leadership (Month 15)
Over the last 5 months the new comer to Latveria, Pcson, has proven himself not only to be an extremely capable sword fighter (as he proved in his duel against Uldon, Breaker of Men) but also that he has a unique way with words! As such our Heroes have decided that Pcson would take over as Latverias Grand Diplomat, granting a moment of bliss to the overly worked mother of three daughters ( Red Spencer) that previously held that position.
With the change made, we will soon see if Pcson is up to that task as the Kingdom only grows larger it is only a matter of time before relations with other nations neighboring them will become more and more important to Latverias survival.
A Diplomatic Overture (Month 15)
Not long after his appointment to the position of Latveria's Grand Diplomat Pcson receives word from Esten Sellemius of Restov that his father, Lord Mayor Joseph Sellemius, is impressed with your Kingdoms rise to fame thus far. As such Esten is petitioning on behalf of his father that Latveria and Restov enter into an official Diplomatic Edict to show the mutual respect between your two nations.
After some deliberation, mostly in the form of speaking to Uldon to make sure that he wishes Restov to become official allies, Pcson informs the reest of the Kingdoms Leaders that he has accepted Restov's Diplomatic Overture and that a diplomatic envoy from Restov will be making its way to Ascension to discuss official terms of the Embassy Edict that is to be established.
** Information on Diplomatic Edicts can be found in the Optional Rules section of D20PFSRD.COM under Kingdom Building. Because of the nature of these Edicts as Diplomatic Relations the Kingdoms Grand Diplomat will have nearly full control over these Edicts, though I encourage all of you to look them over so that you can help or make suggestions on how to proceed when it is needed**
** Current Diplomatic Edicts, as well as their type, will be listed in your Kingdom Stats under Edicts**
Adventuring Charters
The influence of The League of Boot and Trail has only grown during its time in Latveria, becoming something of a go to for many of the Kingdoms "Adventuring Sort". Though business that the majority of the Leagues cast of adventures handles is of little import to the Kingdom at large, Karol Crosswater does make it known to our Heroes that the League now has access to some relatively well skilled Adventurers, and that these individuals are available to the Kingdom as Adventurers for hire if Latveria finds itself in need of them.
She introduces the "Adventuring Charter Edicts" into our story, where in our Heroes may hire teams of Adventurers to handle problems that they either don't have the time to deal with or that are just below our heroes skills.
Each Adventuring Charter is set for a specific task and comes at a price of BP determined by the tasks difficulty and the level of Adventurers being hired. Additionally, each charter has a "Stand Alone Fee" clause which means that the standard adventuring rule of "you keep what you find" does not exist. As part of this clause all treasures found or recovered during the course of carrying out an Adventuring Charter is delivered to Latverias Leadership, at which time the charter ends and our heroes can decide to reward the Adventurers with any additional quest rewards for their work.... IF the adventurers earned on that is !
**Available teams of Adventurers will be listed in you Kingdom stats under Edicts**
Rise of Economy
The Kingdoms treasurer reports that Latverias commerce has become very well sustained, in no small part to the abundance of special resources available in The Greenbelt. As such the Kingdom can now support many of its inner workings on its own. This has multiple effects IN game:
1. When dividing your Economy Check total during the income phase to determine BP applied to the Treasurey, you now divide by 3 instead of 5.
2.Kingdom Payroll: An amount of BP determined by the Kingdoms Ruler (minimum 1 BP) is taken from the Kingdoms earnings each month and added to the "Kingdoms Payroll" INSTEAD of the treasury. Kingdom Payroll will be used to pay individual people that the Kingdom has hired to Operate, maintain, or Run different operations within the Kingdom. Kingdom Payroll will be further detailed to you in a later post and at the game table.
Slain Townsfolk ( Month 17)
The outlying Farmlands to the North of Ascension have come under siege by some terrifying monster! Already 4 farmers and a dozen livestock have been found brutally torn to pieces in the wake of these attacks and it is obvious that more people will be in danger if our Heroes do not act immediately.
The Rumor Mill obviously harken these attacks back to the Troll Sightings, only adding further panic to that situation, but eye witnesses and family members of the murdered citizens describe the strange creature as some Gigantic Steel Hedgehog... Regardless of whether or not the attacks are in fact the result of some Troll that has wandered to far North or some other wandering creature it is clear that our Heroes must once again gather their might and hunt this menace down!!
** This event takes place immediately before we resume game, thus we will be resuming game DIRECTLY after these reports are delivered to Uldon by the Kingdoms Marshal Rhaegar**
**This event has already cause National Unrest to rise by 2 points due to the Troll Sightings event. If you don't act immediately to hunt down whatever is terrorizing your Kingdom Unrest will continue to grow at a substantial rate!! Proof of this creature defeat is the only way to regain control of the citizenry.**
Saturday, December 31, 2016
Thursday, December 22, 2016
RETCON!! : Some additions to Game thus far!
The following are some things that were not described during last session but DID occur! If you would like to have taken advantage of any of the following situations please let me know via email, and we will be sure that you affect the overall outcome!!
A Wild Night
Hrothgar, Slayer of Dragons, King of Numerias Iron Lion Tribe, and Father of Uldon Breaker of Men asswell as his tribesmen were invited to a celebration in Hrothgars honor! The celebration itself was all a machination of Dr.House to gain the Barbarian kings favor for the Kingdom. House partnered with Karoll Crosswater and her League of Boot and Trail to supply the celebration with freshly cooked meats and ales, hire entertainers, and organize gaming tables throughout Ascension.
The barbarians eagerly accepted the free meats and alcohols and very quickly the night itself turned wild. Despite Marshal and Akiros nearly having HEART ATTACKS as the barbarians became more and more intoxicated, there was only minor damage and most of the bodily harm was absorbed by the Iron Lions themselves!
During the night, our heroes were able to see a different side of the Numerians, one that they never really knew was there. The barbarians proved to be amazing story tellers, poets and musicians as each of them demonstrated skills outside those they have in battle. One of their number in particular, a Song Singer called Delvost, spun a tale of his kings accomplishments that very greatly amused all those present!
Ultimately the night was a success, leaving both Hrothgar and his Iron Lions impressed and befriended to Uldons new "Civilized Tribesman".
A Word of Referral
Uldon was approached by Karoll Crosswater and introduced to a man named Earl Erlington. Erlington, a high ranking member of The League of Boot and Trail, had been visiting from the neighboring River Kingdoms. When Uldons family, and very well known father, made an unexpected appearance Erlington saw an opportunity he could not pass up.
He explains to Uldon that for some time now The League has been trying to establish a good foothold in Numeria, so that they can explore the region. However, the harsh wilderness and locals of Numeria has made it very difficult for the League to establlish a base camp without any support from a ruling Tribe....
Erlington asks that Uldon aid him in approaching Hrothgar, Slayer of Dragons, King of Numerias Iron Lions with a business proposition. In exchange for Iron Lions protection within Numerias borders the League offers a great deal of tributes, but Hrothgar is not one to be simply approach by one other than his mighty sons....
Will Uldon grant this aid to The League????
Infux of Trade
The Iron Lions of Numeria brought with them a plethora of rare metals, mechanical trinkets and Tribal Lore that the citizenry of Latveria took to with a fervor! The sudden influx of such sought after materials into the Kingdom has greatly influenced Latverias wealth and increased your treasurey by 8 BP!
Infux of Trade
The Iron Lions of Numeria brought with them a plethora of rare metals, mechanical trinkets and Tribal Lore that the citizenry of Latveria took to with a fervor! The sudden influx of such sought after materials into the Kingdom has greatly influenced Latverias wealth and increased your treasurey by 8 BP!
Friday, December 16, 2016
Campfire Tales with Yosser : The Mad King of Numeria
The tale of Numerias "Mad King" is one of terror, betrayal, and despair. An ever twisting horror story that spirals deeper into the realms of madness than any living man would ever dare to look... so none did. No one really knows the full tale behind this Tyrant of Insanity and much of what we do know comes from those that were alive to witness certain events. What we do know is that The Mad King did not seek power, wealth, or infamy. The Mad King sought only one thing, the destruction of everything we know... and he almost succeeded.
The Mad King was known by many names throughout his life, he was called The Man of Many Faces, Thousand Voices, some called him The Herald of Darkness and even The Sower of Souls. No one name ever truly described The Mad King, and even all of them together barely held the truth of what The Mad King was.
It is said by those that lived to tell the tales that The Mad King could make a man do unspeakable things to people he'd once loved and fought to protect. It was said that everyone around him, even those that tried to oppose his will or that stood against his tyranny, were truly only puppets whose strings ended at The Mad Kings fingertips... a few tales even tell that The Mad King was responsible for the great collapse of the Mendevian government before coming to Numeria, though none can say those tales are true.
It would take a great deal of telling to reveal the whole tale of the one they called Mad, and still more telling to reveal that of the one they called King. I wont tell you the whole tale, for it is also said that to tell the whole of the tale we know would in itself drive the teller into the pits of madness, for The Mad King still listens for his names...always watching.
What I will tell is the seeming end of this tale, how a great number of men, friends and bitter enemies alike, came together to march in war against The Mad Kings puppet armies. 35 years ago now armies from all over the North, men from Mendev, The River Kingdoms, and even Brevoy marched to Numeria to join forces with a young Warlord named Kevoth-Kul.
Kevoth-Kul had done the impossible and united much of what was left of Numerias scattered beaten ad destroyed Barbarian tribes. The Barbarians had given Kevoth the title "Black Sovereign" and it was under that title that he had called for the aid of all the North to send him warriors that he might wage war upon The Mad King and reclaim Numeria. The rest of the North had answered, and armies the sizes of which was seldom seen in history pushed into Numeria under Kevoths banner.
The Mad Kings puppets fell by the Thousands, his corrupt Technic Leagues abandoned him to join Kevoth, his fortresses fell, and his plans came unraveled in front of his very eyes... but it is said that all the while The Mad Kings howling laughter could be heard over the cries of the battlefield. In his madness The Herald of Darkness never knew fear, he only knew power...
Using strength and magic that the world had not seen since the dawn of creation The Mad King summoned Terrible Raving Horrors from different worlds to fell his enemies. The earth itself split asunder to swallow those that stood against him as he cried the name of his Terrible Master. The war was... nightmarish... and even soldiers that survived the same battles often describe completely different events taking place, with different nightmares walking the fields of battle.
Through it all the Free Armies of the North kept fighting. Survivors say it was as if the Gods themselves fought along side them, forever spurring them onward. Many reports from survivors describe seeing what could only have been Mighty Gorum wading through hordes of The Mad Kings Nightmares, or The Dawn Flower herself raining fire and death from the sky...
For weeks the fighting never stopped and 10s of thousands of souls departed the material world, with an end seemingly never to come. Until finally, an end came. The Mad Kings puppets, Nightmares, and terrors from other worlds vanished. The land itself seemed to calm, and suddenly it was over...
Unbeknownst to most that fought in that war, a group of Heroes chosen by the Gods themselves had broken into The Mad Kings fortress to challenge him... and finally they had won.
It is not told who these men and women were, only that they had succeeded, only that they had finally silenced The Mad Kings madness... even so, it is said that if you listen closely enough to anyone that survived that war while they speak, or if you simply speak about The Mad King at all, you can still hear his howling laughter, as he watches chaos envelope our world...
Remember friends, the Mad King is always watching, waiting, in the darkest places of our minds, for a chance to pull the strings of our fate and once again drive our world toward the brink of Madness.
The Mad King was known by many names throughout his life, he was called The Man of Many Faces, Thousand Voices, some called him The Herald of Darkness and even The Sower of Souls. No one name ever truly described The Mad King, and even all of them together barely held the truth of what The Mad King was.
It is said by those that lived to tell the tales that The Mad King could make a man do unspeakable things to people he'd once loved and fought to protect. It was said that everyone around him, even those that tried to oppose his will or that stood against his tyranny, were truly only puppets whose strings ended at The Mad Kings fingertips... a few tales even tell that The Mad King was responsible for the great collapse of the Mendevian government before coming to Numeria, though none can say those tales are true.
It would take a great deal of telling to reveal the whole tale of the one they called Mad, and still more telling to reveal that of the one they called King. I wont tell you the whole tale, for it is also said that to tell the whole of the tale we know would in itself drive the teller into the pits of madness, for The Mad King still listens for his names...always watching.
What I will tell is the seeming end of this tale, how a great number of men, friends and bitter enemies alike, came together to march in war against The Mad Kings puppet armies. 35 years ago now armies from all over the North, men from Mendev, The River Kingdoms, and even Brevoy marched to Numeria to join forces with a young Warlord named Kevoth-Kul.
Kevoth-Kul had done the impossible and united much of what was left of Numerias scattered beaten ad destroyed Barbarian tribes. The Barbarians had given Kevoth the title "Black Sovereign" and it was under that title that he had called for the aid of all the North to send him warriors that he might wage war upon The Mad King and reclaim Numeria. The rest of the North had answered, and armies the sizes of which was seldom seen in history pushed into Numeria under Kevoths banner.
The Mad Kings puppets fell by the Thousands, his corrupt Technic Leagues abandoned him to join Kevoth, his fortresses fell, and his plans came unraveled in front of his very eyes... but it is said that all the while The Mad Kings howling laughter could be heard over the cries of the battlefield. In his madness The Herald of Darkness never knew fear, he only knew power...
Using strength and magic that the world had not seen since the dawn of creation The Mad King summoned Terrible Raving Horrors from different worlds to fell his enemies. The earth itself split asunder to swallow those that stood against him as he cried the name of his Terrible Master. The war was... nightmarish... and even soldiers that survived the same battles often describe completely different events taking place, with different nightmares walking the fields of battle.
Through it all the Free Armies of the North kept fighting. Survivors say it was as if the Gods themselves fought along side them, forever spurring them onward. Many reports from survivors describe seeing what could only have been Mighty Gorum wading through hordes of The Mad Kings Nightmares, or The Dawn Flower herself raining fire and death from the sky...
For weeks the fighting never stopped and 10s of thousands of souls departed the material world, with an end seemingly never to come. Until finally, an end came. The Mad Kings puppets, Nightmares, and terrors from other worlds vanished. The land itself seemed to calm, and suddenly it was over...
Unbeknownst to most that fought in that war, a group of Heroes chosen by the Gods themselves had broken into The Mad Kings fortress to challenge him... and finally they had won.
It is not told who these men and women were, only that they had succeeded, only that they had finally silenced The Mad Kings madness... even so, it is said that if you listen closely enough to anyone that survived that war while they speak, or if you simply speak about The Mad King at all, you can still hear his howling laughter, as he watches chaos envelope our world...
Remember friends, the Mad King is always watching, waiting, in the darkest places of our minds, for a chance to pull the strings of our fate and once again drive our world toward the brink of Madness.
Thursday, December 8, 2016
The Story Continues! : Back into the Wilds!
After an exceedingly long reprieve from the life of an adventurer, as the Charter Bearers devoted an entire year of time to laying the foundations of their new Kingdom, our Heroes finally have the opportunity to step back out into the Untamed wilds of the Greenbelt!
Two young children, apparently orphans arrived suddenly and unexpectedly in the city of Ascension. At the gate the older of the two orphans approached a guardsmen and immediately asked to see " The Big One, and the one with The shiny Thing". Confused the guardsmen took his concerns to Ascensions Warden; Akiros Insmorte. Akiros could only assume the two orphan children were requesting audience with the Kingdoms Rulers, "The Big One" could really only be Uldon, Breaker of Men after all. He ordered the orphans be taken to the cities local Inn "The Trapped Thycrine" to be cared for until the Rulers gave additional orders.
After being informed of the strange situation our heroes made their way to the Inn to find the place in chaos! The children were apparently BEYOND rambunctious and had caused a good deal of trouble already. Seemingly able to produce peanut butter and jelly sandwiches from out of thin air, and much to acrobatically inclined from the guardsmen to keep up with the pair of children had worn 4 grown men and one very irate Innkeeper down to the breaking point!
As our heroes arrived the small girl was busy running circles around two of the men, causing them to run head first into tables, trip over chairs, and smash into each other while trying to catch her! The other child, a boy, was hanging from the inns wooden chandelier and using his feet to fend off the attack of the plump woman Innkeeper who was poking at him with a broom!
Needless to say once our Heroes arrived the situation quickly calmed as Marshal used his commanding voice and presence to bring the children under control.
Flynn was able to quickly determine that the two orphaned children were in fact Pervilash and Tyg-Titter-Tut in human guise! The two fey creatures had come to Ascension at the request of a more powerful fey, a Dryad known as Mistress Tieressa, but had become so fascinated with the world of the Bigginses and this strange thing called a "Sandwhich" that they had momentarily forgotten why they even came here at all. (Though the utter lack of Sand in the SANDwhich confused Pervilash greatly, Why call something by a name if the name is false after all?).
After much questioning (and scolding from Marshal) all of this was revealed to our heroes. Pervilash presented to them an acorn he claimed was given to him by Tieressa, a way for them to transport themselves to her glade.
Eager to final take a break from the UNBELIEVABLE hardships of ruling over a fledgling nation our heroes quickly gathered their gear and weapons, and , after a bit more shenanigans from the Fey with Uldon's arrival at the Inn, used the acorn to transport themselves BACK INTO THE WILDS!
With a flash of green light and a momentary feeling of great unease our heroes find themselves standing in a forest glade, a small pool of water at its center with the blue sky clear above it through the openings of the tress scattered through out. At the bank of the water sat a regal looking creature, a female Fey creature. She sobbed slowly, her tears causing small ripples on the pools otherwise mirror like surface. As our heroes arrive she turns to them, tears still in her eyes lending even more heavily to the look of a maiden in distress, and she speaks with a voice like so many songbirds.
" Please great heroes of the land, the forest is in danger and I have not the power to save it. You are it's last hope..."
Two young children, apparently orphans arrived suddenly and unexpectedly in the city of Ascension. At the gate the older of the two orphans approached a guardsmen and immediately asked to see " The Big One, and the one with The shiny Thing". Confused the guardsmen took his concerns to Ascensions Warden; Akiros Insmorte. Akiros could only assume the two orphan children were requesting audience with the Kingdoms Rulers, "The Big One" could really only be Uldon, Breaker of Men after all. He ordered the orphans be taken to the cities local Inn "The Trapped Thycrine" to be cared for until the Rulers gave additional orders.
After being informed of the strange situation our heroes made their way to the Inn to find the place in chaos! The children were apparently BEYOND rambunctious and had caused a good deal of trouble already. Seemingly able to produce peanut butter and jelly sandwiches from out of thin air, and much to acrobatically inclined from the guardsmen to keep up with the pair of children had worn 4 grown men and one very irate Innkeeper down to the breaking point!
As our heroes arrived the small girl was busy running circles around two of the men, causing them to run head first into tables, trip over chairs, and smash into each other while trying to catch her! The other child, a boy, was hanging from the inns wooden chandelier and using his feet to fend off the attack of the plump woman Innkeeper who was poking at him with a broom!
Needless to say once our Heroes arrived the situation quickly calmed as Marshal used his commanding voice and presence to bring the children under control.
Flynn was able to quickly determine that the two orphaned children were in fact Pervilash and Tyg-Titter-Tut in human guise! The two fey creatures had come to Ascension at the request of a more powerful fey, a Dryad known as Mistress Tieressa, but had become so fascinated with the world of the Bigginses and this strange thing called a "Sandwhich" that they had momentarily forgotten why they even came here at all. (Though the utter lack of Sand in the SANDwhich confused Pervilash greatly, Why call something by a name if the name is false after all?).
After much questioning (and scolding from Marshal) all of this was revealed to our heroes. Pervilash presented to them an acorn he claimed was given to him by Tieressa, a way for them to transport themselves to her glade.
Eager to final take a break from the UNBELIEVABLE hardships of ruling over a fledgling nation our heroes quickly gathered their gear and weapons, and , after a bit more shenanigans from the Fey with Uldon's arrival at the Inn, used the acorn to transport themselves BACK INTO THE WILDS!
With a flash of green light and a momentary feeling of great unease our heroes find themselves standing in a forest glade, a small pool of water at its center with the blue sky clear above it through the openings of the tress scattered through out. At the bank of the water sat a regal looking creature, a female Fey creature. She sobbed slowly, her tears causing small ripples on the pools otherwise mirror like surface. As our heroes arrive she turns to them, tears still in her eyes lending even more heavily to the look of a maiden in distress, and she speaks with a voice like so many songbirds.
" Please great heroes of the land, the forest is in danger and I have not the power to save it. You are it's last hope..."
Sunday, December 4, 2016
Bounty Reward : The Stag Lord
Each of our heroes receives a monetary reward from the Bounty placed against The Stag Lord by Brevoy.
Each Charter member recieves 750gp as a cut from this Bounty! (Rhaygar is not included as he was not there to aid in The Stag Lords defeat.)
Each Charter member recieves 750gp as a cut from this Bounty! (Rhaygar is not included as he was not there to aid in The Stag Lords defeat.)
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