After finding and clearing the Lair of the Legendary Owlbear known as Omnisorith our Heroes travel once again to Aldenwylds Grave and find themselves within Mistress Tiressia's Glade. Now that the group of adventures is ready to undertake their first journey into the Fey home lands known as The First World Tiressia sits them aside in an attempt to prepare them for what they may find there...
" What you must understand first is where the First World gets its name. Eons ago, in a time before Creation itself, the gods decided to build for themselves a conduit of power. After timeless trials they finally completed their greatest works of art, a place where the Gods individual power could flow freely be re-nergized and return to its source with even greater force... this place became what you call The Material Plane, a perfect, FINISHED product...
But as Flynn can tell you, any finished masterpiece of craftsmanship has its rough draft, the practice piece to achieve a new whole, and although most rough drafts are destroyed once the masterpiece is complete such was not so for the rough draft of the Material Plane.
Rather than destroy what had already been created the Gods simply chose to "paint over" their rough draft, covering it with what would be their true creation... but the rough draft does not simply disappear if covered. No. In fact it remains something of its own living Entity. So it is with The First World, the rough draft to the Material Plane remains a constant living thing.
Unlike your completed Material World, which has untold numbers of Physical and Universal Laws that govern its existence, The First World is a place where the Laws you know do not exist. Time, Distance, Space, Magic, and even death itself are not things of FACT in the First World but rather primal forces of energy that behave however they wish and can be manipulated as such by beings with substantial power, such as The Eldest or Fey Gods if you will.
This is what The First World is, a Material Plane with no rules, consistency, or death... just Life in its purest beauty and most violent form. A distorted reflection of the world that you know."
"Now that you understand why it is called the First World you will understand when I say that it is likely to be a disorienting place for you all. To jump from a world set with rules such as Time into a place where such does not truly exist can kill any lesser mortal on its own. You however will have a number of advantages while visiting the First World. First of all because the Material Plane was constructed directly over it's rough draft there are certain places here on Golarion that almost directly connect to the First World, and what you know as The Stolen Lands just so happens to be one of those places. When the conditions are right a sort of portal opens between the 2 worlds. In the First World we call these portals "Breaches" while here on the Material Plane your scholars call them "Blooms". When this type of rupture happens the two planes bleed into each other causing different effects. Here on the Material plane you would notice an abrupt change in the very nature around you, trees grow larger, plants have different shapes and even the colors of the wildlife change to match the more Verdant life of the First World... as you may have noted Aldenwyld's Grave is indeed on of these places as the release of pure magic energy caused by his death has torn open a Breach into the First World. Now normally these Blooms are dangerous to you World, as the First Worlds uncontrolled energy spreads into the Material Plane until it is stopped. My presence here is what holds this Bloom at bay.
On the other side of that coin is what happens when the Material Plane bleeds into the First World. The physical and universal Laws that govern the Material Planes existence begin to influence the chaos of the First World, permanently stabilizing parts of the realm itself. This means that in these stabilized zones concepts like Time follow Material Plane Law. By extension beings whose life essence has lived its entire existence with the confines of the Material Planes laws instinctively cause the wild energies of the First World to semi stabilize around them. What this means is that in YOUR perspective the First World will be much more likely to function more closely to the Laws by which your essence knows... an example? If you cut down a tree in the Material Plane it will fall in the direction you cut, so while in the First World if you cut down a tree it is more likely to do the same rather than float straight into the air or remain standing despite having been cut. All of this will take place without your knowledge or forethought, it is simply how the two worlds interact.
In addition to these inherent qualities your essence brings into the First World you have another even greater advantage at your disposal. The Mythic Power you wield is very much akin to the wild energy of creation the roams the First World unchecked. I believe you will be able to use this power of yours to further influence the First World in your favor. Though I am not sure exactly to what extent your power measures to that of the First World I can tell you that even lesser Fey in the First World can use a small amount of The Shaping.
"Shaping" is what we Fey call the act of manipulating the energies of the First World to produce a desired effect or outcome. For example, Lesser Fey have been known to change the colors of a trees leaves to suit them simply by exerting their Will over the tree in question. Stronger Fey with more Will can use Shaping to craft bridges over a stream or even force the water to part itself creating a path and the Strongest of Fey, The Eldest or Fey Gods as they are called, can use shaping to change 100s of miles of forest into desert in an instant.
Regardless of how much influence you are able to produce using Shaping the effect are only temporary and requiring massive amounts of concentration and effort to maintain beyond a few minutes. The exception to this are perhaps cities within the First World where a large number of Fey can pool their collective Wills to enforce a permanent state of Shaping and of course any Shaping by The Eldest is likely permanent until they see fit to release it..."
"Now that you understand what you face and the advantages you have during your travels we can discuss what must be done while you travel my homeland. I will use the connection that the Bloom here has created to open a path for you to travel into the area of the First World connected to the Narlmarches. As I've said the influence of the Material Plane has stabilized a large area of the First World now known as Aldenbreach. It is within Aldenbreach you will begin you journey. I know not what types of Fey now inhabit Aldenbreach but they will likely be Nuetral and not pledge to one of the Fey Courts as my presence here will have attracted such.
Uldon, once again I am sorry for the betrayal Grimhoof has committed upon you, but I have kept my promise to aid you in recovering your lost Blade. The good news is that I have found that Grimhoof has not yet left Aldenbreach and likely still has the Blade in his possession. Though I can not tell you where exactly in these woods he may be I can tell you that he has likely rejoined his Kinsman there and that you will face a number of Fey before being able to recover it... I wish you the best of luck in this task.
Once you have recovered your Blade you will all need to focus on the task of tracking down one of Queen Grenwielda's daughters, as their blood is the only way for me to complete the Ritual needed to revive Saleyssa, my Mistress and the Original Dancing Lady (she gestures to the life sized golden statue of a naked dancing Elven women that you recovered from the Abandoned Keep) and ensure the safety of these woods from your Fey enemies. While likely much less powerful than their mother, these Fey are noble born and most certainly have courts of their own that you will have to contend with to complete this task. I leave the actual completion of the task to you all, as there are many ways you can go about gaining the Blood we need, Fey are not above even bartering for such things after all...
For my part at least I can provide you however with a way of FINDING Grenwielda's daughters! "
*Tiressia present a scroll marked with Sylvan symbols made from paper thin bark wood. The scroll radiates strange magic that doesn't quite match any you've felt before ... She goes on to explain that this scroll will teach one of our Heroes a ritual of summoning that can only be used in the First World, and only summons ONE specific type of creature...*
"Travel in the First World is a strange and difficult thing, even for those Fey that live their entire lives in that Realm. Sometime ago a Unique type of Fey appeared, your scholars call these beings Timekeepers. While surely only the Eldest know how these Fey came to be we do know what purpose they serve as all Timekeepers possess a number of powerful shaping abilities and magic items that allow them to sort of track the thousands of random portals that open and close throughout the First World... these Fey unlike the rest seem to function with some concept of Time though noone can say for sure how or why...
With the Ritual you have learned you will be able summon one of the Timekeeper Fey to you and barter for its assistance in finding one of Grenwield's daughters... remember that in the First World gold and jewels have little wealth, you will need to offer something else to entice the Timekeeper into helping you...
Which leads me to another warning of the First World. Even here on the Material Plane Fey are notorious for the ability to take seemingly harmless things and turn them against others around them. In the First World this is an even greater danger to travelers and I caution you to be careful when bargaining with any Fey there, not just the Timekeepers. Fey in the First World will often except magical items for barters but likely prices will include pieces of your actual essence or things meaningful to you. Remember that in the First World your BEING is a tangible thing... so if you accept a barter from a Fey whose price is your ability to see the color blue for example know now that this is not a Magical Effect that can be reversed when you return home... you will have given away that part of your essence for good and nothing short of intervention from your Gods could alter that change to you... so be careful with the things you think you are willing to give up.
I wish I could do more to help prepare you for what you will encounter in the First World but I have told you all I can. Now I wish you only luck and safe passage, I pray that you will return alive."
Monday, March 20, 2017
Monday, March 6, 2017
Latverian National Army : Statistics!
The Fledgling kingdom of Latveria has grown large indeed in the months since its founding, and when a Nation grows large so to does it's need for protection and stability. Our Heroes have answered the call of a Ruler once again and begun constructing Latverias first National Army!
Currently Latveria has 300 well trained soldiers split between two separate armies commanded by trustworthy allies!
The largest of these armies is 200 men strong and is commanded by the redeemed Paladin of Erastil, Akiros Insmorte. Akiros's lack of experience as a Professional Soldier does show but it s made up for in his unique ability to bring men together for a singular purpose and keeping up morale!
Latverias second army is 100 men strong and is commanded by the charismatic youth, Figaro Mordred. Unlike Akiros, Figaro has spent much of his life in and around Military Service and it shows in the men under his command having the ability to employ multiple tactics during battle!
Akiros ( Medium Army of Humans/ Fighter 3rd )
ACR (Army Challenge Rating) : 2
HP (Hit Points) : 11 (ACR x Average of HD of Army (5.5 for Fighters ))
DV (Defense Value) : 12 ( 10+ ACR+ Any Value from Strategy, Fortifications, Tactics, Terrain or Boons)
OM (Offensive Modifier) : +2 (ACR + Any Value from Strategy, Fortifications, Tactics, Terrain or Boons)
Tactics (Usable Army Tactics) : Standard, Withdraw
Rescources : Healing Potions, Ranged Attacks
Special : Armor Training, Bravery
Speed: N/A
Consumption: 2 ( Base = ACR/2 + 1 From Ranged Attacks)
Morale Score : 0
Morale Check Modifier : + 3
Commander : Akiros Insmorte ( 4th Lvl Barbarian/5th Level Paladin, Warden of Latveria, +3 Cha , 3 Ranks in Profession Soldier )
Commander Leadership ( Character Level + Cha Modifier ): + 11
Commander Boons ( Max 1 ) : Hold the Line
Figaro Mordred (Large Army of Humans/ Fighter 3rd )
ACR (Army Challenge Rating) : 4
HP (Hit Points) : 22 (ACR x Average of HD of Army (5.5 for Fighters ))
DV (Defense Value) : 14 ( 10+ ACR+ Any Value from Strategy, Fortifications, Tactics, Terrain or Boons)
OM (Offensive Modifier) : +4 (ACR + Any Value from Strategy, Fortifications, Tactics, Terrain or Boons)
Tactics (Usable Army Tactics) : Standard, Withdraw, Expert Flankers
Rescources : Ranged Attacks
Special : Armor Training, Bravery
Speed: N/A
Consumption: 3 ( Base = ACR/2 + 1 From Ranged Attacks)
Morale Score : 0
Morale Check Modifier : + 3
Commander : Figaro Mordred ( Fighter (Expert Tactician) 5th, +3 Cha , 5 Ranks in Profession Soldier )
Commander Leadership ( Character Level + Cha Modifier ): + 8
Commander Boons ( Max 2 ) : Bonus Tactic (Expert Flankers)
Currently Latveria has 300 well trained soldiers split between two separate armies commanded by trustworthy allies!
The largest of these armies is 200 men strong and is commanded by the redeemed Paladin of Erastil, Akiros Insmorte. Akiros's lack of experience as a Professional Soldier does show but it s made up for in his unique ability to bring men together for a singular purpose and keeping up morale!
Latverias second army is 100 men strong and is commanded by the charismatic youth, Figaro Mordred. Unlike Akiros, Figaro has spent much of his life in and around Military Service and it shows in the men under his command having the ability to employ multiple tactics during battle!
Akiros ( Medium Army of Humans/ Fighter 3rd )
ACR (Army Challenge Rating) : 2
HP (Hit Points) : 11 (ACR x Average of HD of Army (5.5 for Fighters ))
DV (Defense Value) : 12 ( 10+ ACR+ Any Value from Strategy, Fortifications, Tactics, Terrain or Boons)
OM (Offensive Modifier) : +2 (ACR + Any Value from Strategy, Fortifications, Tactics, Terrain or Boons)
Tactics (Usable Army Tactics) : Standard, Withdraw
Rescources : Healing Potions, Ranged Attacks
Special : Armor Training, Bravery
Speed: N/A
Consumption: 2 ( Base = ACR/2 + 1 From Ranged Attacks)
Morale Score : 0
Morale Check Modifier : + 3
Commander : Akiros Insmorte ( 4th Lvl Barbarian/5th Level Paladin, Warden of Latveria, +3 Cha , 3 Ranks in Profession Soldier )
Commander Leadership ( Character Level + Cha Modifier ): + 11
Commander Boons ( Max 1 ) : Hold the Line
Figaro Mordred (Large Army of Humans/ Fighter 3rd )
ACR (Army Challenge Rating) : 4
HP (Hit Points) : 22 (ACR x Average of HD of Army (5.5 for Fighters ))
DV (Defense Value) : 14 ( 10+ ACR+ Any Value from Strategy, Fortifications, Tactics, Terrain or Boons)
OM (Offensive Modifier) : +4 (ACR + Any Value from Strategy, Fortifications, Tactics, Terrain or Boons)
Tactics (Usable Army Tactics) : Standard, Withdraw, Expert Flankers
Rescources : Ranged Attacks
Special : Armor Training, Bravery
Speed: N/A
Consumption: 3 ( Base = ACR/2 + 1 From Ranged Attacks)
Morale Score : 0
Morale Check Modifier : + 3
Commander : Figaro Mordred ( Fighter (Expert Tactician) 5th, +3 Cha , 5 Ranks in Profession Soldier )
Commander Leadership ( Character Level + Cha Modifier ): + 8
Commander Boons ( Max 2 ) : Bonus Tactic (Expert Flankers)
Tuesday, February 21, 2017
Events over the 5 months of Downtime ( Months 18-23)
As time passes and our Heroes continue to play the roles of Rulers of the fledgling Kingdom of Latveria a number of events begin to take shape. Will our Heroes have the where-with-all to handle everything as it unfolds around them?
The following is a listing of Events (in order) that take place in and around the Kingdom of Latveria during this most recent run of downtime. Will our Heroes nation be able to withstand against the unyielding march of time?
Grand Opening: Olympus Medical Center ( Month 18)
Dr. House finally introduces his newest venture to the citizens of Ascension in the form of this state of the art, advanced medical physicality! Olympus Medical Center is the largest and best stocked Hospital anywhere within 500 miles and features individual patient rooms, practical healthcare, and superior patient service for next to no cost to the average citizen!
The completion of The Olympic Medical Center has seen the populace of Latveria swell as it becomes both safer and more affordable for colonists from all around to migrate into the frontier kingdom of Latveria.
Olympus Medical Center also provides regular physical exams and healthcare to the nations rapidly military forces, encouraging even more citizens to sign up to serve General Marshal under King Uldons Banner!
Traveling to Numeria, Land of the Warrior Kings: Uldons Family Ties ( Month 20)
A great ceremony is set to take place, a time honored tradition amongst the Barbarian Clans of fabled Numeria. All clans follow a set of "rules" or proclamations" set forth by the First Men and regarded as the highest form of law throughout the Barbarian Kingdom. One such law from the First Men has caused our Heroes to travel far west from their homes in Latveria so that their comrade Lord Uldon, Breaker of Men can show support to his family within the Iron Lion Tribe!
Killdon, Eldest Son of Hrothgar Slayer of Dragons, and Heir to the Iron Crown Lions has finally reached his 27th name day (birthday). By the traditions of Numerias Tribes Killdon must now either challenge his Father for his place as Warlord of the Iron Lions OR forsake his claim to to throne forever. Uldon knows his brother and is certain that Killdon will challenge his father... and thus die a valiant death in the arena. For both this ceremony and his brothers inevitable funeral Uldon has taken his fellows into Numerias harsh wilderness.
Crossing out of the eastern forest territory of Latveria, you enter Numeria, into the Sellen Hills, an area that Hrothgar has explained to you as a land full of insurrection against The Black Soverign, the barbarian king of Numeria. Although Hrothgar asserted his tribe, The Iron Lions, as the mightest of tribes in the region, he also warned that this would not be a guaruntee of safe passage from other tribes. Riding through the bounding hills, you find the are mixed with patches of soft, low grass and rough scrub, dotted with massive, half-buried boulders of pure of white stone, and the occasional outburst of colossal jagged shards of partially rusted skymetals stabbing up from the earth.
At one point, you re-route your course as you near several of the massive white boulders embedded in the earth. Sitting atop them, you see half a dozen hill giants who spot you, and begin to stand up, guaging your numbers. One of them reaches into a sack, and draws a smaller boulder, every bit as white as the ones they sit on, and hurls it in your direction. It falls short of striking your party, but close enough to make you change course and ride at an accelerated pace.
A herd of dire elk roam the country side, and you ride by the occasional small town, with a few on-lookers eyeing you from a distance, but otherwise the trip remains un eventuful.
High on a hill, you spot the waving banners of Anbessa, the moving tent city of the Iron Lions tribe. Spiked fortifications, bowmen, and the occasionaly oddly shaped "firearm" mounted to a constructed wall display an intimidating array of defenses for anyone foolish enough to attack such a large collection of warriors. Several Iron Lions recognize Uldon, and come out to greet you all, offering you waterskins of water and wine. They cheer Uldon, several of them seemingly on friendly terms with him, congratulating him for tricking the Sword Lords into gifting a kingdom to a barbarian such as he. Walking through the tent city, you see that Uldon's people are every bit as wild as the group that visited Ascension. Men and women, their bodies hard from years of battle and always being on the move, and scantily clad. The tent city has few walls, and the lack of privacy seems hardly a concern for most of the people, who stare at you with a mix of suspicion and amusement. Several members seemed to have even domesticated the tribe's namesake, large, powerfully built cave lions, their pelts ranging from soft grays to very murky colored whites. You pass a crudely designed fighting pit, where two adolescent males engage in wrestling while several others cheer them on.
You come to one of the few walled tents, noticably bigger than the rest, and with several guards. As a flap is pulled aside, you look at barbaric nobility, King Hrothgar sitting on a savagely crafted throne, pelt rugs of various animals (none of them cave lions) decorate the room, eight women, adorned only in jewelry and tatoos sit off to the side,playfully feeding each other food and wine. Several important figures are seated at a nearby table, several maps splayed out on a table, seemingly in the middle of a heated discussion, look up to you as you enter, their faces breaking into wide, gap-toothed smiles.
"My son, welcome home!" roars King Hrothgar
**To be continued...**
Strings of Diplomacy (Month 21-22)
With Grand Diplomat Pcson finally establishing Embassies in both Restov and Varnhold the nation of Latveria has finally gained two strong Diplomatic Allies. The Embassies in both of these neighboring Kingdoms count as Latverian Territory and are watched over by 2 capable Ambassadors in order to see that our Heroes interests are sufficiently met in the allied kingdoms!
In Restov, Pcson has constructed a Noble Villa to serve as an Embassy and assigned a man named Jackson Terick as Latveria's official Ambassador.
In Varnhold, Pcson has constructed a Mansion to serve as an Embassy and assigned a woman named Victoria Montegrue as Latveria's official Ambassador.
With these two Embassies established Latveria's futures look to be stable but can our Heroes maintain and improve upon these good relations? That remains to be seen!
A Rash of Disappearances! ( Month 23)
Reports from both Warden Akiros and Counsilor Yosser claim that a number of citizens have been reported missing throughout Ascension. The City Guard has been unable to uncover any leads on this rash of disappearances thus far but Councilor Yosser believes the reason could magical in some way. As such Akiros has enlisted the help of the Ascension Civic Cabal ( FMMkingmaker/blogspot.com ) in hopes that they can succeed where his men have failed. As of now this matter is well in hand as does not need the direct attention of Latverias fearless leaders... but they should be well informed.
The following is a listing of Events (in order) that take place in and around the Kingdom of Latveria during this most recent run of downtime. Will our Heroes nation be able to withstand against the unyielding march of time?
Grand Opening: Olympus Medical Center ( Month 18)
Dr. House finally introduces his newest venture to the citizens of Ascension in the form of this state of the art, advanced medical physicality! Olympus Medical Center is the largest and best stocked Hospital anywhere within 500 miles and features individual patient rooms, practical healthcare, and superior patient service for next to no cost to the average citizen!
The completion of The Olympic Medical Center has seen the populace of Latveria swell as it becomes both safer and more affordable for colonists from all around to migrate into the frontier kingdom of Latveria.
Olympus Medical Center also provides regular physical exams and healthcare to the nations rapidly military forces, encouraging even more citizens to sign up to serve General Marshal under King Uldons Banner!
Traveling to Numeria, Land of the Warrior Kings: Uldons Family Ties ( Month 20)
A great ceremony is set to take place, a time honored tradition amongst the Barbarian Clans of fabled Numeria. All clans follow a set of "rules" or proclamations" set forth by the First Men and regarded as the highest form of law throughout the Barbarian Kingdom. One such law from the First Men has caused our Heroes to travel far west from their homes in Latveria so that their comrade Lord Uldon, Breaker of Men can show support to his family within the Iron Lion Tribe!
Killdon, Eldest Son of Hrothgar Slayer of Dragons, and Heir to the Iron Crown Lions has finally reached his 27th name day (birthday). By the traditions of Numerias Tribes Killdon must now either challenge his Father for his place as Warlord of the Iron Lions OR forsake his claim to to throne forever. Uldon knows his brother and is certain that Killdon will challenge his father... and thus die a valiant death in the arena. For both this ceremony and his brothers inevitable funeral Uldon has taken his fellows into Numerias harsh wilderness.
Crossing out of the eastern forest territory of Latveria, you enter Numeria, into the Sellen Hills, an area that Hrothgar has explained to you as a land full of insurrection against The Black Soverign, the barbarian king of Numeria. Although Hrothgar asserted his tribe, The Iron Lions, as the mightest of tribes in the region, he also warned that this would not be a guaruntee of safe passage from other tribes. Riding through the bounding hills, you find the are mixed with patches of soft, low grass and rough scrub, dotted with massive, half-buried boulders of pure of white stone, and the occasional outburst of colossal jagged shards of partially rusted skymetals stabbing up from the earth.
At one point, you re-route your course as you near several of the massive white boulders embedded in the earth. Sitting atop them, you see half a dozen hill giants who spot you, and begin to stand up, guaging your numbers. One of them reaches into a sack, and draws a smaller boulder, every bit as white as the ones they sit on, and hurls it in your direction. It falls short of striking your party, but close enough to make you change course and ride at an accelerated pace.
A herd of dire elk roam the country side, and you ride by the occasional small town, with a few on-lookers eyeing you from a distance, but otherwise the trip remains un eventuful.
High on a hill, you spot the waving banners of Anbessa, the moving tent city of the Iron Lions tribe. Spiked fortifications, bowmen, and the occasionaly oddly shaped "firearm" mounted to a constructed wall display an intimidating array of defenses for anyone foolish enough to attack such a large collection of warriors. Several Iron Lions recognize Uldon, and come out to greet you all, offering you waterskins of water and wine. They cheer Uldon, several of them seemingly on friendly terms with him, congratulating him for tricking the Sword Lords into gifting a kingdom to a barbarian such as he. Walking through the tent city, you see that Uldon's people are every bit as wild as the group that visited Ascension. Men and women, their bodies hard from years of battle and always being on the move, and scantily clad. The tent city has few walls, and the lack of privacy seems hardly a concern for most of the people, who stare at you with a mix of suspicion and amusement. Several members seemed to have even domesticated the tribe's namesake, large, powerfully built cave lions, their pelts ranging from soft grays to very murky colored whites. You pass a crudely designed fighting pit, where two adolescent males engage in wrestling while several others cheer them on.
You come to one of the few walled tents, noticably bigger than the rest, and with several guards. As a flap is pulled aside, you look at barbaric nobility, King Hrothgar sitting on a savagely crafted throne, pelt rugs of various animals (none of them cave lions) decorate the room, eight women, adorned only in jewelry and tatoos sit off to the side,playfully feeding each other food and wine. Several important figures are seated at a nearby table, several maps splayed out on a table, seemingly in the middle of a heated discussion, look up to you as you enter, their faces breaking into wide, gap-toothed smiles.
"My son, welcome home!" roars King Hrothgar
**To be continued...**
Strings of Diplomacy (Month 21-22)
With Grand Diplomat Pcson finally establishing Embassies in both Restov and Varnhold the nation of Latveria has finally gained two strong Diplomatic Allies. The Embassies in both of these neighboring Kingdoms count as Latverian Territory and are watched over by 2 capable Ambassadors in order to see that our Heroes interests are sufficiently met in the allied kingdoms!
In Restov, Pcson has constructed a Noble Villa to serve as an Embassy and assigned a man named Jackson Terick as Latveria's official Ambassador.
In Varnhold, Pcson has constructed a Mansion to serve as an Embassy and assigned a woman named Victoria Montegrue as Latveria's official Ambassador.
With these two Embassies established Latveria's futures look to be stable but can our Heroes maintain and improve upon these good relations? That remains to be seen!
A Rash of Disappearances! ( Month 23)
Reports from both Warden Akiros and Counsilor Yosser claim that a number of citizens have been reported missing throughout Ascension. The City Guard has been unable to uncover any leads on this rash of disappearances thus far but Councilor Yosser believes the reason could magical in some way. As such Akiros has enlisted the help of the Ascension Civic Cabal ( FMMkingmaker/blogspot.com ) in hopes that they can succeed where his men have failed. As of now this matter is well in hand as does not need the direct attention of Latverias fearless leaders... but they should be well informed.
Wednesday, February 15, 2017
Map of the Kingdom of Latveria! (Updated 2/15)
This post will be used for posting updates of the Map of your Kingdom as it continues to grow! The map will shift and alternate as you build new structures, claim more hexes, and explore new tiles.
Later this post will also be used for me to post maps of the City of Ascension and any other Images I find necessary to aid in your quest of WORLD DOMINATION!
Enjoy guys, I hope you like what Ive done thus far!!
Note: The file for the Kingdom map may not open on some of your devices... please let me know if you experience any problems!!
MAP KEY
Blue Hex Border: Claimed Hexes
Gold Coin: Special RSS Hex
Corn: Farm
Mine cart of Gold: Gold Mine
Mine Cart of Silver: Silver Mine
Black and White Fish: Fishery
Sawed in half Log: Sawmill
Gray Tower w/ Brown Door: Watch Tower
Cave: .... it's a cave.....
Later this post will also be used for me to post maps of the City of Ascension and any other Images I find necessary to aid in your quest of WORLD DOMINATION!
Enjoy guys, I hope you like what Ive done thus far!!
Note: The file for the Kingdom map may not open on some of your devices... please let me know if you experience any problems!!
MAP KEY
Blue Hex Border: Claimed Hexes
Gold Coin: Special RSS Hex
Corn: Farm
Mine cart of Gold: Gold Mine
Mine Cart of Silver: Silver Mine
Black and White Fish: Fishery
Sawed in half Log: Sawmill
Gray Tower w/ Brown Door: Watch Tower
Cave: .... it's a cave.....
Friday, January 13, 2017
Raising an Army
The rules for Mass Combat have very little information on what needs to be done to ACTUALLY recruit an army. For example the only limit to army size is how much consumption you are willing to take on... which is silly and makes no sense. Because of this I have been working on a new system to help our Heroes build and recruit their armies!
Recruiting an army will have the following rules (all of theses are in addition to any found in the Mass Combat section of D20PFSRD.COM). Furthermore we will also be using a number of the "Optional Rules" given in the Mass Combat section aswell (including Reserve Armies, Splitting Armies and a few more):
Recruiting an Army
Any Leader within the Kingdom may raise an army, but generally there will be one main fighting force controlled by the Kingdoms Ruler and General as a team. Being the Leaders of a Kingdom is enough of a reputation to begin building an army in the name of your Kingdom.
The total number of soldiers a Kingdom may have active in it's military is equal to 1/20th it's total population. If a Kingdom has a special benefit, such as being a Warrior Nation, this limit increases to 1/15th its total population.
The level of soldiers that may be trained can be enhanced by multiple means within the campaign, the level of soldiers a Kingdom can recruit always starts at Warrior Lvl 1 ( Being a Warrior Nation allows Latveria to train Soldiers of 1 Level Higher than normal).
*Note that the Level and class of Soldiers you can recruit while be upgraded throughout the Campaign and will need to be kept track of seperately
To recruit an army a Kingdom must first have at least one building capable of training soldiers, the time it takes to train each Army is equal to 1 week/ 100 soldiers in that Army. Those buildings are as follows:
Barracks: Can train Armies of Large or smaller size.
Garrison: Can Train Armies of Huge or smaller size.
*Note that each Army must be assigned a commander while in training, and that no Commander can be assigned to more than one Army at a time. This means you will likely have to have multiple commanders on the Kingdoms payroll.
* Note that to make Larger Armies you will need to combine smaller ones using the Combining Armies Option Rue in the Mass Combat section of D20PFSRD.COM
Once trained you pay an Armies Consumption cost as normal. Note that the Consumption of an Army is measured in WEEKS not Months and must be paid 4 times/Kingdom building turn. To lower consumption cost of an Army you may place that Army in RESERVE using the Reserve Armies Optional Rules in the Mass Combat Section of D20PFSRD.COM.
*Note that in order to place an Army in reserve you will need to have the appropriate houseing, which is detailed in the Reserve Armies section as well.
I hope I covered everything that needed to be covered, please let me know if you have any questions!
Recruiting an army will have the following rules (all of theses are in addition to any found in the Mass Combat section of D20PFSRD.COM). Furthermore we will also be using a number of the "Optional Rules" given in the Mass Combat section aswell (including Reserve Armies, Splitting Armies and a few more):
Recruiting an Army
Any Leader within the Kingdom may raise an army, but generally there will be one main fighting force controlled by the Kingdoms Ruler and General as a team. Being the Leaders of a Kingdom is enough of a reputation to begin building an army in the name of your Kingdom.
The total number of soldiers a Kingdom may have active in it's military is equal to 1/20th it's total population. If a Kingdom has a special benefit, such as being a Warrior Nation, this limit increases to 1/15th its total population.
The level of soldiers that may be trained can be enhanced by multiple means within the campaign, the level of soldiers a Kingdom can recruit always starts at Warrior Lvl 1 ( Being a Warrior Nation allows Latveria to train Soldiers of 1 Level Higher than normal).
*Note that the Level and class of Soldiers you can recruit while be upgraded throughout the Campaign and will need to be kept track of seperately
To recruit an army a Kingdom must first have at least one building capable of training soldiers, the time it takes to train each Army is equal to 1 week/ 100 soldiers in that Army. Those buildings are as follows:
Barracks: Can train Armies of Large or smaller size.
Garrison: Can Train Armies of Huge or smaller size.
*Note that each Army must be assigned a commander while in training, and that no Commander can be assigned to more than one Army at a time. This means you will likely have to have multiple commanders on the Kingdoms payroll.
* Note that to make Larger Armies you will need to combine smaller ones using the Combining Armies Option Rue in the Mass Combat section of D20PFSRD.COM
Once trained you pay an Armies Consumption cost as normal. Note that the Consumption of an Army is measured in WEEKS not Months and must be paid 4 times/Kingdom building turn. To lower consumption cost of an Army you may place that Army in RESERVE using the Reserve Armies Optional Rules in the Mass Combat Section of D20PFSRD.COM.
*Note that in order to place an Army in reserve you will need to have the appropriate houseing, which is detailed in the Reserve Armies section as well.
I hope I covered everything that needed to be covered, please let me know if you have any questions!
Sunday, January 1, 2017
Kingdom Payroll
The new "Kingdom Payroll" system was created to help both the DM and players better keep track of key NPCS being utilized behind the scenes in the Kingdom of Latveria. The system thus far functions as follows:
The Basics of Payroll
The Kingdoms Ruler will assign a number of BP earned during the Income Phase to be allocated into the "Kingdom Payroll" (minimum 1 BP).
The Kingdoms Ruler will assign any person that holds a Leadership Role within the Kingdom (including himself) to become "Pay Master" and allocate the Payroll into gold piece values and divide those values among Leaders to help them cover the costs of running their individual organizations. Each Payroll BP is worth 2,000 GP for this purpose.
-EX: The Pay Master sees that the Ruler has assigned 2 BP per month to be allocated into the Kingdoms Payroll. That means that the Kingdoms Payroll Total is 2 BP per month or 4,000 GP. The Pay Master decides that the Leadership positions that Need to be added to Kingdom Payroll are the Grand Diplomat, Marshal, and Spy Master. He divides the GOLD PIECE AMOUNT of his monthly Payroll BP amongst those three organizations as he sees fit (1k to Marshal, 1k to Diplomat, and 2k to the Spymaster in this example), which is them allocated by the controlling party to pay their people.
How to Use Payroll
Our Heroes and their individual Leaders within Latveria will use Payroll in conjunction with the Teams and Managers sections of the DOWNTIME rules (found on d20pfsrd.com under Other Rules Systems >Downtime).
Each different Team and Manager has a cost listed as a one time GP COST (for Teams) or as GP/DAY(for managers) So for PAYROLL purposes with Managers you multiply the cost/day by 30 to get the Monthly rate, with Teams the one time GP COST is taken from your Payroll in the Month you hire them. The listings for Teams and Managers include a general overall purpose and/or function for them, but based on how they are utilized and input from our Heroes these general uses MAY be altered to include additional static bonuses (either for our heroes individual goals or for Latveria as a whole).
Key NPC Teams and Managers will periodically appear within Latveria that can be utilized by our Heroes. These specialized individuals will have better static bonuses than normal but also come at a higher cost to your Payroll. Key Npcs Teams and Managers will be listed in the "Behind the Scenes" Kingdom post and will only last a short time UNLESS utilized within the Payroll system.
In the Future
I am also currently working on how to include the Capital System into game so you can all have your own personal income... as well as the Rooms and Organizations sections of the DOWNTIME rules...
Im doing ALOT of work on this campaign guys so please bare with me as I continue to sort things out and make new options available to you! I hope you guys like the Payroll System I have developed and utilize it effectively!! More and more to come!
The Basics of Payroll
The Kingdoms Ruler will assign a number of BP earned during the Income Phase to be allocated into the "Kingdom Payroll" (minimum 1 BP).
The Kingdoms Ruler will assign any person that holds a Leadership Role within the Kingdom (including himself) to become "Pay Master" and allocate the Payroll into gold piece values and divide those values among Leaders to help them cover the costs of running their individual organizations. Each Payroll BP is worth 2,000 GP for this purpose.
-EX: The Pay Master sees that the Ruler has assigned 2 BP per month to be allocated into the Kingdoms Payroll. That means that the Kingdoms Payroll Total is 2 BP per month or 4,000 GP. The Pay Master decides that the Leadership positions that Need to be added to Kingdom Payroll are the Grand Diplomat, Marshal, and Spy Master. He divides the GOLD PIECE AMOUNT of his monthly Payroll BP amongst those three organizations as he sees fit (1k to Marshal, 1k to Diplomat, and 2k to the Spymaster in this example), which is them allocated by the controlling party to pay their people.
How to Use Payroll
Our Heroes and their individual Leaders within Latveria will use Payroll in conjunction with the Teams and Managers sections of the DOWNTIME rules (found on d20pfsrd.com under Other Rules Systems >Downtime).
Each different Team and Manager has a cost listed as a one time GP COST (for Teams) or as GP/DAY(for managers) So for PAYROLL purposes with Managers you multiply the cost/day by 30 to get the Monthly rate, with Teams the one time GP COST is taken from your Payroll in the Month you hire them. The listings for Teams and Managers include a general overall purpose and/or function for them, but based on how they are utilized and input from our Heroes these general uses MAY be altered to include additional static bonuses (either for our heroes individual goals or for Latveria as a whole).
Key NPC Teams and Managers will periodically appear within Latveria that can be utilized by our Heroes. These specialized individuals will have better static bonuses than normal but also come at a higher cost to your Payroll. Key Npcs Teams and Managers will be listed in the "Behind the Scenes" Kingdom post and will only last a short time UNLESS utilized within the Payroll system.
In the Future
I am also currently working on how to include the Capital System into game so you can all have your own personal income... as well as the Rooms and Organizations sections of the DOWNTIME rules...
Im doing ALOT of work on this campaign guys so please bare with me as I continue to sort things out and make new options available to you! I hope you guys like the Payroll System I have developed and utilize it effectively!! More and more to come!
Saturday, December 31, 2016
Events over the 5 Months of Downtime
As time passes and our Heroes continue to play the roles of Rulers of the fledgling Kingdom of Latveria a number of events begin to take shape. Will our Heroes have the where-with-all to handle everything as it unfolds around them?
The following is a list of events (in order) that take place during the 5 months of Kingdom Building our Heroes partake in... what will they do? (Note: A number of these events happen DURING individual Kingdom Building turns. As such individual players have relieved emails to discuss how the problem will be dealt with... I will include as many details as possible here so that we are all on the same page).
Troll Sightings!! (Likely False Rumors, Month 13 )
A large number of reports have come in from outlying rural areas that Trolls have been sighted in the Southern most parts of the Greenbelt... what started off quietly as a few reports has erupted swiftly into a dangerous situation for Latveria as its common citizens succumb to varying levels of panic and paranoia. Not hours after the first reports became public it was widely accepted that Troll Warbands had been spotted as far North as Nettle's Crossing and as close to the Kingdom as 24 miles...
As of now Flynn has issued a "Dangerous Territory" edict for the area south of Ascension and has asked Rhaegar and Akiros to aid him in dealing with these rumors. Together they have been able to quiet much of the paranoia and avoid a mass panic from the citizens... but unless the rumors are stopped entirely or somehow addressed by Latverias Leaders this could EASILY result in a mass exodus of the Fledgling Kingdom... for fear of Trolls is no small thing in the Rural Country...
Flynns Edict reads as follows:
"To All Citizens and Guests of Latveria,
Please remember that at this time these rumors of trolls are unconfirmed, as are any deaths associated with them.
It has come to King Udon's attention that there is at least one giant roaming the region south, but little is known about him or his motives at this time. As a reminder, we have yet to lay claim to the area beyond Ascension. With or without the rumors of trolls, it is no safer now than it was a year ago. Be assured, that traveling and investigating the area remains our top priority. We strongly encourage travelers and merchants to seek more well established routes for the time being. For those insistent on traveling south of Ascension, please remember that fire (natural, magical, and alchemical) and acid remain the best way for dealing with most troll species."
Approved by King Udon
Drafted by Flynn Mobious Magnimar
**This is an ongoing Kingdom Event and will require some attention as well as Loyalty Checks periodically to maintain control of the situation and prevent mass panic**
Bandit Activity! ( Month 14 )
A small group of Bandits took full advantage of the "Trolls in Hills" situation recently and managed to do a fair bit of damage before being apprehended by The Marshals small rural police forces. The bandits hit a large number of outlying farms, as well as the kingdoms Goldmine before being brought down, costing the kingdom 5 BP in resources. Furthermore, the Bandits using "Attacks by Trolls" as cover has further added to the impending panic, increasing National Unrest by 2.
A Change in Leadership (Month 15)
Over the last 5 months the new comer to Latveria, Pcson, has proven himself not only to be an extremely capable sword fighter (as he proved in his duel against Uldon, Breaker of Men) but also that he has a unique way with words! As such our Heroes have decided that Pcson would take over as Latverias Grand Diplomat, granting a moment of bliss to the overly worked mother of three daughters ( Red Spencer) that previously held that position.
With the change made, we will soon see if Pcson is up to that task as the Kingdom only grows larger it is only a matter of time before relations with other nations neighboring them will become more and more important to Latverias survival.
A Diplomatic Overture (Month 15)
Not long after his appointment to the position of Latveria's Grand Diplomat Pcson receives word from Esten Sellemius of Restov that his father, Lord Mayor Joseph Sellemius, is impressed with your Kingdoms rise to fame thus far. As such Esten is petitioning on behalf of his father that Latveria and Restov enter into an official Diplomatic Edict to show the mutual respect between your two nations.
After some deliberation, mostly in the form of speaking to Uldon to make sure that he wishes Restov to become official allies, Pcson informs the reest of the Kingdoms Leaders that he has accepted Restov's Diplomatic Overture and that a diplomatic envoy from Restov will be making its way to Ascension to discuss official terms of the Embassy Edict that is to be established.
** Information on Diplomatic Edicts can be found in the Optional Rules section of D20PFSRD.COM under Kingdom Building. Because of the nature of these Edicts as Diplomatic Relations the Kingdoms Grand Diplomat will have nearly full control over these Edicts, though I encourage all of you to look them over so that you can help or make suggestions on how to proceed when it is needed**
** Current Diplomatic Edicts, as well as their type, will be listed in your Kingdom Stats under Edicts**
Adventuring Charters
The influence of The League of Boot and Trail has only grown during its time in Latveria, becoming something of a go to for many of the Kingdoms "Adventuring Sort". Though business that the majority of the Leagues cast of adventures handles is of little import to the Kingdom at large, Karol Crosswater does make it known to our Heroes that the League now has access to some relatively well skilled Adventurers, and that these individuals are available to the Kingdom as Adventurers for hire if Latveria finds itself in need of them.
She introduces the "Adventuring Charter Edicts" into our story, where in our Heroes may hire teams of Adventurers to handle problems that they either don't have the time to deal with or that are just below our heroes skills.
Each Adventuring Charter is set for a specific task and comes at a price of BP determined by the tasks difficulty and the level of Adventurers being hired. Additionally, each charter has a "Stand Alone Fee" clause which means that the standard adventuring rule of "you keep what you find" does not exist. As part of this clause all treasures found or recovered during the course of carrying out an Adventuring Charter is delivered to Latverias Leadership, at which time the charter ends and our heroes can decide to reward the Adventurers with any additional quest rewards for their work.... IF the adventurers earned on that is !
**Available teams of Adventurers will be listed in you Kingdom stats under Edicts**
Rise of Economy
The Kingdoms treasurer reports that Latverias commerce has become very well sustained, in no small part to the abundance of special resources available in The Greenbelt. As such the Kingdom can now support many of its inner workings on its own. This has multiple effects IN game:
1. When dividing your Economy Check total during the income phase to determine BP applied to the Treasurey, you now divide by 3 instead of 5.
2.Kingdom Payroll: An amount of BP determined by the Kingdoms Ruler (minimum 1 BP) is taken from the Kingdoms earnings each month and added to the "Kingdoms Payroll" INSTEAD of the treasury. Kingdom Payroll will be used to pay individual people that the Kingdom has hired to Operate, maintain, or Run different operations within the Kingdom. Kingdom Payroll will be further detailed to you in a later post and at the game table.
Slain Townsfolk ( Month 17)
The outlying Farmlands to the North of Ascension have come under siege by some terrifying monster! Already 4 farmers and a dozen livestock have been found brutally torn to pieces in the wake of these attacks and it is obvious that more people will be in danger if our Heroes do not act immediately.
The Rumor Mill obviously harken these attacks back to the Troll Sightings, only adding further panic to that situation, but eye witnesses and family members of the murdered citizens describe the strange creature as some Gigantic Steel Hedgehog... Regardless of whether or not the attacks are in fact the result of some Troll that has wandered to far North or some other wandering creature it is clear that our Heroes must once again gather their might and hunt this menace down!!
** This event takes place immediately before we resume game, thus we will be resuming game DIRECTLY after these reports are delivered to Uldon by the Kingdoms Marshal Rhaegar**
**This event has already cause National Unrest to rise by 2 points due to the Troll Sightings event. If you don't act immediately to hunt down whatever is terrorizing your Kingdom Unrest will continue to grow at a substantial rate!! Proof of this creature defeat is the only way to regain control of the citizenry.**
The following is a list of events (in order) that take place during the 5 months of Kingdom Building our Heroes partake in... what will they do? (Note: A number of these events happen DURING individual Kingdom Building turns. As such individual players have relieved emails to discuss how the problem will be dealt with... I will include as many details as possible here so that we are all on the same page).
Troll Sightings!! (Likely False Rumors, Month 13 )
A large number of reports have come in from outlying rural areas that Trolls have been sighted in the Southern most parts of the Greenbelt... what started off quietly as a few reports has erupted swiftly into a dangerous situation for Latveria as its common citizens succumb to varying levels of panic and paranoia. Not hours after the first reports became public it was widely accepted that Troll Warbands had been spotted as far North as Nettle's Crossing and as close to the Kingdom as 24 miles...
As of now Flynn has issued a "Dangerous Territory" edict for the area south of Ascension and has asked Rhaegar and Akiros to aid him in dealing with these rumors. Together they have been able to quiet much of the paranoia and avoid a mass panic from the citizens... but unless the rumors are stopped entirely or somehow addressed by Latverias Leaders this could EASILY result in a mass exodus of the Fledgling Kingdom... for fear of Trolls is no small thing in the Rural Country...
Flynns Edict reads as follows:
"To All Citizens and Guests of Latveria,
Please remember that at this time these rumors of trolls are unconfirmed, as are any deaths associated with them.
It has come to King Udon's attention that there is at least one giant roaming the region south, but little is known about him or his motives at this time. As a reminder, we have yet to lay claim to the area beyond Ascension. With or without the rumors of trolls, it is no safer now than it was a year ago. Be assured, that traveling and investigating the area remains our top priority. We strongly encourage travelers and merchants to seek more well established routes for the time being. For those insistent on traveling south of Ascension, please remember that fire (natural, magical, and alchemical) and acid remain the best way for dealing with most troll species."
Approved by King Udon
Drafted by Flynn Mobious Magnimar
**This is an ongoing Kingdom Event and will require some attention as well as Loyalty Checks periodically to maintain control of the situation and prevent mass panic**
Bandit Activity! ( Month 14 )
A small group of Bandits took full advantage of the "Trolls in Hills" situation recently and managed to do a fair bit of damage before being apprehended by The Marshals small rural police forces. The bandits hit a large number of outlying farms, as well as the kingdoms Goldmine before being brought down, costing the kingdom 5 BP in resources. Furthermore, the Bandits using "Attacks by Trolls" as cover has further added to the impending panic, increasing National Unrest by 2.
A Change in Leadership (Month 15)
Over the last 5 months the new comer to Latveria, Pcson, has proven himself not only to be an extremely capable sword fighter (as he proved in his duel against Uldon, Breaker of Men) but also that he has a unique way with words! As such our Heroes have decided that Pcson would take over as Latverias Grand Diplomat, granting a moment of bliss to the overly worked mother of three daughters ( Red Spencer) that previously held that position.
With the change made, we will soon see if Pcson is up to that task as the Kingdom only grows larger it is only a matter of time before relations with other nations neighboring them will become more and more important to Latverias survival.
A Diplomatic Overture (Month 15)
Not long after his appointment to the position of Latveria's Grand Diplomat Pcson receives word from Esten Sellemius of Restov that his father, Lord Mayor Joseph Sellemius, is impressed with your Kingdoms rise to fame thus far. As such Esten is petitioning on behalf of his father that Latveria and Restov enter into an official Diplomatic Edict to show the mutual respect between your two nations.
After some deliberation, mostly in the form of speaking to Uldon to make sure that he wishes Restov to become official allies, Pcson informs the reest of the Kingdoms Leaders that he has accepted Restov's Diplomatic Overture and that a diplomatic envoy from Restov will be making its way to Ascension to discuss official terms of the Embassy Edict that is to be established.
** Information on Diplomatic Edicts can be found in the Optional Rules section of D20PFSRD.COM under Kingdom Building. Because of the nature of these Edicts as Diplomatic Relations the Kingdoms Grand Diplomat will have nearly full control over these Edicts, though I encourage all of you to look them over so that you can help or make suggestions on how to proceed when it is needed**
** Current Diplomatic Edicts, as well as their type, will be listed in your Kingdom Stats under Edicts**
Adventuring Charters
The influence of The League of Boot and Trail has only grown during its time in Latveria, becoming something of a go to for many of the Kingdoms "Adventuring Sort". Though business that the majority of the Leagues cast of adventures handles is of little import to the Kingdom at large, Karol Crosswater does make it known to our Heroes that the League now has access to some relatively well skilled Adventurers, and that these individuals are available to the Kingdom as Adventurers for hire if Latveria finds itself in need of them.
She introduces the "Adventuring Charter Edicts" into our story, where in our Heroes may hire teams of Adventurers to handle problems that they either don't have the time to deal with or that are just below our heroes skills.
Each Adventuring Charter is set for a specific task and comes at a price of BP determined by the tasks difficulty and the level of Adventurers being hired. Additionally, each charter has a "Stand Alone Fee" clause which means that the standard adventuring rule of "you keep what you find" does not exist. As part of this clause all treasures found or recovered during the course of carrying out an Adventuring Charter is delivered to Latverias Leadership, at which time the charter ends and our heroes can decide to reward the Adventurers with any additional quest rewards for their work.... IF the adventurers earned on that is !
**Available teams of Adventurers will be listed in you Kingdom stats under Edicts**
Rise of Economy
The Kingdoms treasurer reports that Latverias commerce has become very well sustained, in no small part to the abundance of special resources available in The Greenbelt. As such the Kingdom can now support many of its inner workings on its own. This has multiple effects IN game:
1. When dividing your Economy Check total during the income phase to determine BP applied to the Treasurey, you now divide by 3 instead of 5.
2.Kingdom Payroll: An amount of BP determined by the Kingdoms Ruler (minimum 1 BP) is taken from the Kingdoms earnings each month and added to the "Kingdoms Payroll" INSTEAD of the treasury. Kingdom Payroll will be used to pay individual people that the Kingdom has hired to Operate, maintain, or Run different operations within the Kingdom. Kingdom Payroll will be further detailed to you in a later post and at the game table.
Slain Townsfolk ( Month 17)
The outlying Farmlands to the North of Ascension have come under siege by some terrifying monster! Already 4 farmers and a dozen livestock have been found brutally torn to pieces in the wake of these attacks and it is obvious that more people will be in danger if our Heroes do not act immediately.
The Rumor Mill obviously harken these attacks back to the Troll Sightings, only adding further panic to that situation, but eye witnesses and family members of the murdered citizens describe the strange creature as some Gigantic Steel Hedgehog... Regardless of whether or not the attacks are in fact the result of some Troll that has wandered to far North or some other wandering creature it is clear that our Heroes must once again gather their might and hunt this menace down!!
** This event takes place immediately before we resume game, thus we will be resuming game DIRECTLY after these reports are delivered to Uldon by the Kingdoms Marshal Rhaegar**
**This event has already cause National Unrest to rise by 2 points due to the Troll Sightings event. If you don't act immediately to hunt down whatever is terrorizing your Kingdom Unrest will continue to grow at a substantial rate!! Proof of this creature defeat is the only way to regain control of the citizenry.**
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